Shadowrun Hong Kong Wiki
Shadowrun Hong Kong - Artbook.pdf - Free download as PDF File (.pdf), Text File (.txt) or view presentation slides online. For Shadowrun: Hong Kong on the PC, a GameFAQs message board topic titled 'Just finished. Like incorrect character portraits/names, quite a few typos.
Shadowrun Hong Kong Walkthrough
This... is a f*cking NOVEL.
And a great one at that.
I must admit, it took me a while until I warmed up to the game. After work, the last thing I want to do is read 50 pages of text.
At first, I thought Hong Kong couldn't even hold a candle to Dragonfall. The beginning was very slow, characters seemed uninteresting, music didn't catch my ear. But - they were just getting started...
I can say now, after finally finishing this Hemingway of a game, I have rarely played anything where I'd become so invested in the characters and their stories. Amazingly written and deep, philosophical even. Post-run debates with Racter and Gaichu were my favourite and quite thought-provoking. Gobbet is really funny. Duncan is an as*hole.
I do think Dragonfall had a better atmosphere - in large part probably due to its soundtrack. However, the two games are quite hard to compare. In case I didn't make my point clear yet, Hong Kong is very text-heavy, almost like a text-based game. You spend more time reading (and, unless you're an English major, looking up words in a vocabulary) than shooting. The atmosphere is quite mystical and oppressive. On the other hand, Dragonfall had masterful writing delivered in much shorter pieces, and very strong characters with not such a depth to them. It felt much closer to a cyberpunk XCOM. And somehow, all of this kinda makes sense, given the setting of both games. You'll be able to talk your way through much of corporate-run Hong Kong - as opposed to the anarchic 'Wild West' society of Dragonfall's Flux State Berlin, where it's not a bad idea to shoot before you think.
If you thought this review was too verbose, do not buy this game. Otherwise you might just enjoy it - I recommend you put all your points in Charisma and enjoy sweet-talking your way out of impossible situations. That way, you can get more of the amazing writing and less of the somewhat frustrating combat.