Egm Mass Effect 3

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As way of background I am the author of Expanded Galaxy Mod, a SP mod that allows customisation of the Normandy, new weapons, armors and lots of RPG style improvements.

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Apr 11, 2020 Temporarily disable the mod by changing the name to add an X at the front e.g. Do this for any folder starting with DLCMOD. Screen record on mac with mic. Return to castle wolfenstein mac steam. Reload ME3 and repeat exactly what you did before that caused the issue. Mar 26, 2018 EGM Reapers - posted in General Mass Effect 3 Discussion: Hey everyone. So today I finally discovered the wonderful EGM mod, and I absolutely love it. Unfortunately, it seems that some changes I made to my coalesced.bin file are no longer active, especially the Reaper alertness while scanning (I removed it) and the fuel consumption (which I reduced to 0.0).

A couple of players are very keen for me to create a patch to allow then to use a controller and I wanted some advice on how to do this.
Egm Mass Effect 3There are going to be quite a few conflicts: EGM mods a lot of the Normandy so there are many GUI aspects like galaxy map, war asset terminal, mail terminal. EGM also has slightly customised GUI elements.

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I see you have created an GUI injector which could be incredibly useful in swapping in compatible parts.
So what would be the best way to go about creating a patch?
Do I need to do anything else other than edit GUI elements?

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The SP controller mod - it overwrites all changes to tlks? Or just the particular buttons it uses?

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Anybody's input would be greatly appreciated.