There are a few ways to get the in-game model. I generally search for XNALara models on DevianArt. I have also extracted the in game models for PC games that use the Unreal game engine by using the Unreal Engine Viewer. The image to the left is Garron Paduk from Gears of War: Judgment in the XNALara XPS. You can use XNALara to look at the character from all angles, and even post them using the controls in the program window. We'll just use it to export a .obj file of the model. | Garron Paduk Model in XNALara |
I use Autodesk 3D Studio Max since I already own the software from back when I did 3D modeling for a living. There are other shareware 3D packages available that will do all we need to do, which is delete everything until we have just the element we want to work on. For instance, just the boot, or just the chest armor. Once you've got the piece of armor isolated, you can export it as a .obj file. | |
You'll now open the armor piece in Pepakura Designer. When you import the model, it will not have it's texture map. You'll need to find the .tga texture map file from the XNALara model & save it as a .jpg file. | Boot imported into Pepakura Designer |
You'll apply the texture map by going to the top menu dropdown: Settings > Texture Settings... Choose the Specify Texture Image... button, navigate to the .jpg of the texture map & click Open. | |
You can now unwrap the model by choosing Others > Unfold from the top menu. The unwrapped model will be a MESS! You can use the Divide/Connect Face tool (it looks like a zipper) to start sorting out your model into usable pieces. | |
After a bit of work, you'll have the boot separated into all the useable pieces. As you can see, there are some issues:
| Boot separated into pieces |
This is where I take the models into Adobe Photoshop to start to break the pieces into what will be the final shapes. In this image, the heel will still need some work to break the two straps apart & get them to the right angle. Of course, if you don't have Adobe Photoshop, you can always do this part by hand. Just print out the page above & trace over the pieces. Final Template PiecesI use Adobe Illustrator to trace all the pieces, scale it to fit me, and print the templates onto 8.5x11 paper. | Boot piece after edge warping in Adobe Photoshop |
Here is my posterboard mockup of the boot. Sizing looks good, but I hadn't added the top kneepad strap on this model yet. | |
In this side view test, I don't have the kneepad backing applied yet. This causes the kneepad to tilt back in the test. Good enough! ...so I moved on to cutting the EVA foam. | Poster Board test of boot templates |
Here are all the pieces of EVA foam ready for assembly. You can see alignment notches along some edges. These are to either mark the centerline of a part (like the heels), or where panel lines are located (like the side of the boot). |
More Patterning Photos and Information
One of the biggest problems with going from the 3D printout to the 2D pattern pieces is accounting for the areas that are curved in the original model. You can see one such spot on the bottom inlay for Bermie Mataki's shoulder pauldron. The wedges left from flattening the model make the bottom edge of the inlay too wide. To account for this, Robin narrowed the bottom edge of the pattern slightly when she traced the pattern onto card stock. Then when was able to add the rounding to the picece by stretching the EVA as she heated/formed the pieces. | Bernie Mataki's shoulder pauldron fabrication |
<-Back to Basic Tools & Supplies | On to Assembling the Armor-> |
Star Wars Pepakura Files
After seeing what I was able to do with foam for Amie Lynn’s Lighting armor, my friend and Cosplay model Jessica Nigri, contacted me about helping her with an armored costume. She wanted to dress as Anya Stroud from Gears of War 3, and wanted to show people that she does costumes other than just sexy versions. Pepakura is a program that takes 3D files and breaks them down so you can print out the pieces on A4 card and stick them together to create the object. First download the program, then open up a pepakura file with. You can get these files from all over the place.
Summary In there files there is a pepakura file. If requested, I will find the other parts of the suit and post it on here. Instructions Use 110 lb cardstock and make sure to resize the measurements to fit your head. Here's a good tutorial on youtube to follow after: And here's one to help scale your helmet.
Pep Files; Pepakura file index. BRAS DE IRON MAN Edit. Ironman Costuming Wiki is a FANDOM Comics Community. This is the full set of wearable Iron Man armor old Kai-Xiang Xhong built out of cardboard. So, technically, it's Cardboard Man armor. Although -- only Iron Man's original armor was actually made out of iron. Now it's like, nano-particles or something.
- The image to the left is Garron Paduk from Gears of War: Judgment in the XNALara XPS. You can use XNALara to look at the character from all angles, and even post them using the controls in the program window. We'll just use it to export a.obj file of the model.
- Genji baihu torso foam. Genji baihu helmet foam. Gears of War 3 Helmet. Ant-Man Civil War Helmet. Space Marine (for foam).
To glue the cardstock, I used regular Elmer's glue with a paintbrush. Vw Engine Serial Number Decoder. Please comment if you have questions!
Now, if you would like to go all the way and use things such as fiberglass resin and filler, I recommend using these instructable links.
Things needed: paper cut out of helmet found here - you will also need pepakura viewer to view the helmet file - 1 small piece of coloured plastic. I chose red fibreglass and resin foam tiles found here - ( i used 7 sheets) a couple of side release clips - soldering iron assortments of paint. I used red, black and silver spray paints added extras paper model lancer gun - to begin download pepakura viewer as well as the files for the helmet print out the helmet files and glue together, use pepakura viewer to locate each piece and glue them together.
This stage is the most time consuming and most important, doing this right will save you a lot of time in the long run. The best type of paper to use is thick card stock at least 120lb card. The eye sections can be left out completely as they obviously wont be needed. Os X 10 8 Install Usb Raw Error. Once the model is complete and you are happy with the result it is time for the resin and fibreglass. You will not need a great amount but work with it carefully. This stuff is a pain to work with at the best of times. Remember to do it in a well ventilated area or outside on a good day.
Gears Of War 3 Pepakura Files Foam Free
Mix up a small pot of resin you will need to first paint on a coat to the OUTSIDE of the helmet. Keygen Dvdfab 9. Just a thin layer it should go on like you're painting the model. Leave this for a few hours to dry fully. The reason for doing this is to give the card more solidarity.
Pepakura Foam Files
When mixing resin its a good idea to mix less than u think u may need as it sets very quickly and will be no good to anyone if its sets inside the cup. Mix up a new batch of resin and cut up the fibreglass into small pieces.paint the INSIDE of the helmet with a layer of resin first, lay pieces of fibreglass on the resin and then paint more resin on top making sure to get the fibreglass into every crease. Leave the entire thing over night to completely dry. The next stage for the helmet is paint.